Description
It is time for the greatest magic competition in the world – “The Tournament of Wizardry” – and this time you are participating!
A magical trick taking game for ages six and up with a unique twist — players cannot see their own cards! Will you summon the Cat Companion or play a Daring Darkness spell? Whatever card you choose to play – it will be a surprise for everyone!
In this trick taking game you play cards and carry out the spell effects of each card, trying to collect the most points, but there’s a catch! In Zing-a-Zam you may not see your own hand of cards, but you can see what your opponents have!
Some spells will help you get an extra card or turn a card in your hands to face you, while some spells might interfere with your opponents plans and make them skip a turn or even steal a point from them!
Contents
Zing-a-Zam includes:
- 53 cards:
- 5 character decks (each containing eight cards numbered 1-8)
- 12 Cat Companion cards
- Game rules
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